A video introduction to Arcadia -- clojure in unity!

Hope you enjoy it! :slight_smile:

Currently editor integration is generally basic. Load file, eval line, eval top form etc works in most editors, itโ€™s possible to get jump to definition and auto completion going pretty easily. Using arcadia there is also a pretty cool breakpoint system which is detailed in the arcadia wiki. :slight_smile:

Iโ€™m actually working a bit on emacs/vscode integration. Miracle that I use is a fork of monroe-mode that I maintain, which enables go to definition and auto completion. For debugging I generally use the breakpoints and miracle.save.

If you have any wishes for support in vscode/emacs, please tell me, because those are the environments Iโ€™m working on. If you are more interested in other editors, check out the wiki and come talk to us at gitter! :slight_smile:

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