@plexus and I are happy to invite you to the third Clojure European Summer Time. We’ve got two interesting talks lined up. We will stream them at 2020-08-18T17:00:00Z and follow them up with a panel discussion with the speakers. The talks will be also available to watch at your leisure from around noon CEST that day.
The #cestmeetup channel on Clojurians Slack will form our “hallway track”, where you can go to hang out, discuss the talks, or just banter. You are of course also welcome to provide comments on the live stream.
This event as well as ClojureVerse itself both fall under the Berlin Code of Conduct. By participating you agree to have read the Code of Conduct, and to abide by it. By participating in the Clojurians Slack channel you agree to abide by the Clojurians Code of Conduct.
Links and details will follow. Please keep an eye on this thread (also via an RSS feed) or follow the #cestmeetup on Twitter. Please message Arne or Jan if you would like to present at a future CEST.
Designers || Developers - Finally Bridging the Gap
When designers and developers communicate with each other, it often feels as if they are speaking two different languages not understanding each other’s needs and proceedings. Even though those kinds of problems aren’t new, they become even more crucial for companies trying to ensure a consistent user experience over multiple independent applications. So how to bridge this gap?
The secret union joint to do so is finding your single source of truth: a commonly shared design system showcased by a living style guide. In this session you will learn how to enable every team member to communicate with ease about design changes and their code implications and finally bridge the gap between designers and developers in your company and team.
Elisabeth is a UX & tech innovator and co-organizer of the Munich Usability Testing Dinner. She is passionate about lean management, design thinking and web performance. While exploring new places all around the world, she’s always on the hunt for fresh UX & frontend inspirations.
The MOG in Clj menace (Episode I)
Covid-19 brought into my life a lot of spare time at home so I decided to develop a Multiplayer online game. This talk will be about writing a MOG in Clojure: how, what and most importantly - WHY?? Whether you’re a real Clojurian at heart or just interested in hearing a talk about games development in Clojure from a sworn star wars fan - this talk is for you!
Mey is a Software Engineer, a Backend Developer and a public speaker. When she is not spending her weekends coding games or speaking at tech conferences, she experiments with algorithms OR learns languages such as Russian, Scala & Golang. Mey is also a sworn star wars fan. Mey the force be with you.
We want to emulate the experience you get at a meetup or conference, where you are able to drop in and out of multiple conversations by going from group to group. To that end we encourage people to set up their own rooms on Jitsi, Whereby, Mozilla Hubs, Zoom, etc.
Simply paste the link in Slack and wait for people to join. You can use threaded messages in Slack to let others know who’s currently in your room, what’s being discussed, if the room is full, etc.
Note that the person who set up the call (the host) is responsible for moderating it. The Code of Conduct of the event applies.